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FalconPaladin casts Tang games on YouTube!

Big thanks to FalconPaladin for casting some of my path to Grandmasters!  Subscribe to his channel for daily SC2 professional casts, including entertaining games from pros like Sacsri and HyuN.

Click here to view the March to Grandmaster’s

Introducing the All-In Academy!


I’m so thrilled to announce the launch of the new All-In Academy website!!

Be sure to take advantage of our free student assessment :)

HOTS Replay Pack — May 7th

Tang Top 100 GM (mid-season)

Hey all, here’s another replay pack from the EU server:  May 7 Replay Pack

HOTS Replay Pack — May 2nd

Tang Top 100 GM (mid-season)

Hey all!  Here’s another replay pack from this season:  May 2 Replay Pack

HOTS Replay Pack — April 24

Tang top 21 gm

As requested, here is the replay pack from the climb from Rank 178 to Rank 21 GM.  All replays are labeled for convenience.  Cheers!

April 23 2015 — Replay Pack #2

HOTS Stream VOD — April 23rd

Tang top 21 gm

Hey guys, I streamed some ladder this morning and thought I’d post the VOD.  It’s three hours of game play with commentary, tracking the climb from rank 134 to 21 in North American Grandmaster.

VOD:  Click Here


HOTS Replay Pack — April 22nd


To celebrate making GM, I decided to upload a replay pack featuring some games played this season.  Enjoy!

Download:  April 22 2015 — Replay Pack

LOTV ZvP — Dealing with disruptor drops

LOTV Coaching

Hey all!

I played about 9 hours of LotV today, and I want to give you guys some advanced warning: disruptor drops are a major problem.

The combination of warp prism and disruptor is actually really sick. Not only can 2 disruptors instantly kill 16+ drones, but they can kill countless roach/ravager in one fell swoop, then escape into the warp prism to be used again. It can be absolutely devastating, and if you aren’t extremely careful a single disruptor can kill 7-8 Ravagers. From what I have seen, there is no damage cap, which makes them extremely powerful for economic harassment and large engagements.

I’m hoping to spur some discussion on ways to better deal with these types of Toss tactics. I’m thinking that…

1) Pushing more slowly (with preemptive splitting) is necessary when you’re engaging with roach/ravager.

2) Spire for mutalisks may be the only way to reliably shut down disruptor drops by killing the warp prism.

3) Static defense will not be particularly helpful.

4) Zergs everywhere will need to split their mineral lines/armies on a dime’s notice, or risk facial palm prints.

5) Overlord drop upgrade may be used to save units from disruptor.

6) Overlord vision is essential for seeing warp prisms early, splitting workers, and mitigating damage.

Below are a few highlights of games where disruptors did absolutely insane damage (partly because of my own mismicro and partly because they’re extremely powerful in conjunction with warp prisms).

Vs WhiteRa: (6min disruptor drop)

Vs Bones1

Vs Bones2:

Vs Solace:

Fun facts: Disruptors can kill burrowed units, and cannot be fungal’d or neural’d while their doom spell is active.



One-Two Punch Strategy Guide — Zerg versus Zerg

Tang SC2 Coaching

Click here to view the access the full strategy guide on Team Liquid

1. Introduction

Good day ladies and gentlemen!

My name is Tim “Tang” Clark, and I’d like to welcome you to a guide featuring an aggressive approach to Zerg versus Zerg. The One-Two Punch is a cheesy name for a 2-stage timing attack. It’s fitting, because it’s kind of a cheesy build.

Punch One: 12 Speedlings arrive ~5:45
Punch Two: 20 Roaches and 36 Speedlings arrive ~10:00

This is a style of sequenced aggression: the aim is to open with “light” Speedling pressure (Punch 1), and follow it up with a massive mid-game Roach-Ling attack (Punch 2). There is also the potential for subsequent “punches”, but the primary intention is to win with the second attack.

There is also room for different variations of Punch 1 and 2, but for simplicity’s sake, this guide will focus on a single build. Keep in mind, though, that this is absolutely the kind of style that you should customize once you’re familiar with it, and I look forward to seeing what some of you come up with 😉

Click here to view Tutorial 1: Opening Build and Punch One

Click here to view Tutorial 2: Follow-Up and Punch Two

Click here to view Tutorial 3: Early Defense

Click here to view Tutorial 4: Transitioning

New Discount Coaching Packages

StarCraft II Coaching

Hello all!  Please contact me via Skype (Tim.Clark70) or Email ( to schedule a lesson.

25$ — One-Hour Assessment and Introduction Special:
This is a great way to see how quickly you can benefit from coaching.  A single session can be huge boon, especially if you’re struggling with a troublesome match-up.   Students are asked to fill out an assessment survey, and provide a replay prior to the lesson so that it can be tailored to you.  I am well-versed and ready-to-train in a wide variety of play styles, from the most all-in aggressive to the most economic and defensive.  Variety is key to the learning process in StarCraft II, and I want to show you the many benefits of combining consistent mechanics with unpredictable strategies.

$85– Triple Play Package (Three Hours):
Students who purchase the Triple Play Package will receive one hour of StarCraft II coaching for each match-up (total three).  The three lessons are usually split over the course of approximately 2 weeks, with enough time to practice in between. Any questions that come up can be answered in between lesson, and our time together can be as focused and productive as possible.  I encourage students to email questions, and even send replays for analysis between lessons.  The Triple Play Package affords enough time to dramatically improve strategy, mechanics, and confidence in all three match-ups.  Students have the option of adding an additional hour of replay analysis for $15.

$150 — Triple Barrel Package (Six Hours)
The Triple Barrel Package is a coaching program modeled after the Triple Barrel Bust Strategy Guides.  The focus of this program is to up ramp aggression to the limit with back-to-back, sequenced timing attacks.  This is a comprehensive package with full build orders and detailed explanations, and with two hours of hyper-aggressive coaching per match-up (for a total of six lessons), you’ll be given all the tools necessary to confuse, confound, and ultimately conquer your opponents.  You’ll be sending their units back to Aiur in boxes.  Just be sure to send me any questions or replays that don’t go well, so we can stay on the winning side of things.

$200 — Prodigy Package (Ten Hours):
Students who purchase the prodigy special can immediate quit their day job, because they are guaranteed to go professional within months, striking fear and uncertainty into the heart of Korean E-Sports.  Well, that might be a bit strong, but at the end of the prodigy package you will absolutely not be the same player as when you signed up.  With ten hours of 1-on-1 coaching, you’ll be among the most well-informed competitors on the ladder.  Assuming you take the proper time to practice and prepare before each lesson, you can expect to make vast improvements to both your skill level and ladder position.  Many prodigy students have reached high diamond or masters; more than a few have even reached grand master.