Zerg vs Terran
“Swarm Eyes” – because we all love seeing buildings burn . . .
- Early Roach aggression in ZvT is a frequently used tactic that will become even stronger in HotS. With Burrow tech available at Hatchery, sky’s the limit.
- This is one of the most common and powerful Zerg vs Terran timing attacks – the 8:45-9:30 Roach/Ling/Baneling. There seems to be mixed opinions from casters and players – some have referred to this style as “all-in”, others call it an “aggressive opening.” Regardless of which side you stand on, we cannot deny that it is an effective style used in tournament play by top-knotch Zerg players like Stephano, Sheth, vioLet, and of course, DRG.
- A fun build for players new to roach/zergling/baneling aggression, this build revolves around a sequence of 3 timing attacks. This style is great for improving multitasking, and any of the three “busts” can be enough to win. There’s nothing sweeter than a back and forth game where you hit your opponent with Roach/Ling, transition into Roach/Ling/Baneling with +1, and then win the game with maxed out infestor/ultralisk/zergling with 3/3!
- If I could choose two adjectives to describe Stephano’s ZvT playstyle, it would be SAFE and ACTIVE, and not the usual words used to describe macro zerg like “reactionary” or “economical”. The basic outline of Stephano’s ZvT style is to hold his fast expansion with drones/lings and finally a spine/queen. Then, he drones up off two bases and builds two evolution chambers zergling upgrades, while periodically adding on more lings to stay safe.
- Since the dawn of SC2 beta, zerg has been deemed the “Macro” or “Reactionary” race. The so-called “correct style” of zerg has always consisted of heavy, heavy droning in the early stages with big mid-game/late game map control and aggression. Sometimes if your opponent pressures you hard early, the best response can be to hit them with an all-in. While I do not recommend blindly cheesing every game, it is very different to have an aggressive response to something you scout. In this case, baneling busting the terran 2 barracks rush.
- Your economy dictates the game! It’s important to note that although we’ll be looking at a Zerg build that I use against Terran, the key concepts in this guide can be applied to the all-around game play of all the races. The reason this is such a relevant concept for all players is simple: I’m going to explain the macro-structure of the build – how all the pieces come together. This concept is not often studied in great detail but is, in my experience, incredibly important to success on the Starcraft II battlefield.
- If you’ve read my previous guides, you’re likely aware that if you combine very precise early game economy management with solid scouting, you can punish your opponent with very strong timing attacks while droning to secure an economic advantage. Today will be a little different – I’m going to describe an even MORE aggressive style. The 8:20 Roach/Zergling/Baneling timing can work wonders, especially against an opponent you know to be very greedy.
- It seems like terran has all the aggressive options: Early marine/scv/bunker pressure, hellion pressure, banshees. The big question for a lot of zergs is “Can I pressure terran early on without being all in?” Many zerg players think if they take the initiative and attack a terran wall, they’re all-in and destined to fail. What I decided to do for this guide was take the Roach/Ling timing attack and determine whether it’s an all-in build or whether there are macro-related benefits to opening with this style of aggression.
- I don’t know about all of you, but I hate being bunker rushed. It can be difficult to save your expansion when your opponent is smart with his bunker placement and keeps them repaired with SCVs. But sometimes, you don’t need to save your expansion! If your opponent opens with an early rush, a 1-base counter attack can be exactly what you need to even the score or even win the game. There are many responses to being cannon rushed, this video details the aggressive approach: saccing the expansion and going for Ling/Baneling or Roach/Ling/Baneling busts.
- There’s no denying it guys: this build is straight-up all-in. We don’t need to do builds like this every game, but sometimes it’s nice to experiment with some strategies designed specifically to kill your opponent early. By busting at 8:20 with 8 roaches, 6 banelings, and 22 zerglings, it’s no surprise to catch a terran player off-guard. Hit with your banelings before siege tech is done, and you’re almost guaranteed a win – just make sure you keep reinforcing with ling/baneling and kill as many SCVs/units as possible.
- This multi-purpose early timing attack is the bread and butter of aggressive ZvT. The roaches come out early enough to repel hellions, damage the Terran expansion, and sometimes cripple his economy. You can decide to build lings to 50, 56, or 60 depending on your style of play. Once you arrive at his base, you have endless possibilities: Take a 3rd and drone, continue producing units to all-in, or get upgrades and tech up. Break out of the standard and mix in this powerful early timing.
- A basic guide to the mechanics and build order for ZvT. This tutorial focuses mainly on overlord positioning, droning, rally points, and the actually execution of your aggression. Hotkeys and queen control are discussed briefly as well.
- After the initial opening, it’s important to keep consistent with your follow-through. One example transition is the 2-base Speed Roach/Speed Baneling/+1 Armor timing attack, which not only has a chance to do great damage and win the game, but also transitions well into 3 base play.
- Just some casted ZvT games with analysis of the game plan, execution, and build order.